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yerik60
ParticipantHello again!
Here is another one.
[audio src="http://www.fileden.com/files/2008/2/20/1771430/mus_elegia.mp3" /]
yerik60
ParticipantHello fontadoni!
Thank you for your reply!
Well, as you see, I have pasted a screenshot from one of my modules.
The game is delivered with an application called Aurora Engine. With this program you can use all the codes in the game, and add graphics, sound and scripts. It is not open source, you cannot alter the exe file. But this engine makes you able to make new storylines and environments. The music can be added to your scenes as you please, just by adding them to the different areas. You can script it so that the music changes when certain things happen. You use mp3 files, you just have to convert them to .bmu, the format that the game use. That is really no problem, you just change the fileextention.
I use Finale, latest version, with Garritan Personal Orchestra, these sounds are as you probabely know included in Finale now.
To edit my audiofiles I am using Sony Soundforge. A very easy to use mastering program, that lets me compress and add reverb and so on.
Hope I have answered some of your questions. I will most likely be back soon with more filelinks and stuff.
Talk to you soon!
yerik60
ParticipantHello Ilusa!
Brahms had some useful advice for aspiring composers. I think we can say that these "rules" are valid today as well in the past and future?
yerik60
ParticipantHello again!
I have used this piece for a forest scene in one NWN module. It is a sparsely orchestrated piece for strings, harp and woodwinds.
http://www.fileden.com/files/2008/2/20/1771430/mus_greenheart.mp3
I welcome comments, and maybe a dicussion?
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